Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. Covert Drop Implant. You can solo almost anything in the game, vehicles included, with these. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. If I were to run resist shield, I'd get shield capacitor as others have mentioned. Rumor of their presence has become synonymous with unease and paranoia,. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. Nanoweave Armor: Reduces bullet damage by 20%. In one mouse swipe, you should be at about a 180 degree turn. Suit slot: add Reinforced Helmet = 25% headshot resistance. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. DireIts all about Nanoweave armor epidemic usage , and in some case nanoweave combine with , resist shield on HA , Almost all the weapons have a pretty fair ttk across the board when you test those on dummy on Vr or agains real players with vanilla armor , so why is the weapons seams to be off many times ?so ive been working on my vs light assault and im stuck on what gun and suit to use any suggestions?PlanetSide 2. Engie- flak armor fo lyfe. 186 votes, 140 comments. PlanetSide 2 Forums. I am really happy about this. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. Grenade that cost 25/50/75 nanite will be restocked every 30/60/90 sec, provided nanite are available. nehylen. Now, for tech plants/amp stations, nano weave. You either use nanoweave or you are gimped. The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. it doesn’t stack with Nanoweave and Flak Armor, but it says nothing about symbiote. Nanoweave 4 is equivalent to 1176hp, while nanoweave 5 is equivalent to 1250hp. 1%. Next take the first Med kit and use your infantry resources to build a stockpile. It's reliable and easy to use. PlanetSide 2 Forums. My experience with the HA class is. And to assume that everyone who wears the current version of Nanoweave has "no-skill" is a bit short sighted. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150PlanetSide 2 Forums. While equipped, Nanoweave Armor reduces damage taken to the body from. I am really happy about this. Planetside 2 - Quick Tips 5 Heavy Assault. So for example 143 damage bullet is a 7 shot kill without nanoweave or aux. 9 bullets to Kill 2. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. Additionally, the Nano-Armor Cloak reduces the. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). What's the point of the level 5 nanoweave armor now?. @planetside2. Flak Armor. Resist heavies instead have 35% damage reduction. Have you considered putting on Nanoweave yourself? You know. 3. 5-2. (Do you really want to hurt me!? It fits the QQ armor theme. The strength of Nanoweave against the valid damage types remains the same as before; Headshots will now always bypass the Nanoweave resist and do full damage; Nanoweave no longer stacks with the Heavy Assault’s Resist Shield ability. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…These archetypes, previously relegated to meme tier, received an absolutely enormous buff with the nerfing of nanoweave armor and the introduction of extended magazines. When equipped, the player holds the C-4's detonator, rather than the bricks themselves. PlanetSide 2 Forums. It beeps like a madman, shoots peas, and 6 of them can hold a biolab landing pad by themselves. Összes Témák. everyone who is BR100 has gone through the game from low BR getting stomped. However, in-game descriptions of weapons and attachments are far from being comprehensive, and online spreadsheets can be confusing to grasp. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150Nanoweave Armor, Ammunition Belt, Flak Armor, Grenade Bandolier: 手雷: Frag Grenade, Anti-Vehicle Grenade, Concussion Grenade: 功能: Auxiliary Shield, C-4,. PlanetSide 2 can have huge battles packed into small bases, and large groups of people tend to clump up in choke points. absolutely correct statements. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. Welcome to planetside 2! Don't worry about K/D ratio's in this game. if you constantly keep moving horizontally and upgrade nanoweave, you will be - relatively - safe from most shots, because they will result in misses. 4 headshots regardless of Nanoweave or Aux Shield 5-6 headshots against NMG regardless of Nanoweave Everybody uses Nanoweave. Nanoweave Armor. Max revive tool and regen device. The following is a Higby essay on the leaked changes to NanoWeave Armor surfaced from the PS4 _Integration update and Wrel's comment left on ApolloPS2's YouTube video "THE DEVS DID WHAT?! Discussing Planetside 2's *PRESUMED* Nerf to Nanoweave (see pinned comment)" Response Jacket is currently one of the best implants because of the Ectoblaster from the Halloween event. All Discussions. It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. No longer reduces movement speed. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. The Nano-Armor Kit is a tool available to the Engineer. As for your suit slot, either Nanoweave Armor (small-arms damage resistance) or Adrenaline Pump (faster sprint) is what I'd recommend. Now I'm not sure what the actual health is in planetside 2, but you can find out how much better flak is than nanoweave for explosive by comparing the graphs: y1=x/. Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. Nanoweave effectively gives you 30-50% more time in almost every gun fight. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. That being said. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only. It kills everything efficiently. PlanetSide 2 Forums. But for starters i would recommend some levels of Flak armour. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. Di seguito cercherò di spiegare Planetside 2 in tutti i suoi aspetti. -100%) increase the damage, and a resistance of 100%. Its a big brain pick. Flak armor Unchanged Grenade belt Rank 1 : 1 additionnal grenade and restock grenade over time. 8%. Personally, I think this game may be better off with the removal of nanoweave (some tweaks to a few guns, mainly shotguns if…62 votes, 100 comments. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. #3. All PC servers will come down for the following update on Wednesday, September 15, at 6:00am PT (3:00pm CEST). When its something like the engineer munitions pouch (or nanoweave) they put a weird little plural in there for instance "Engineer can carry an ADDITIONAL 2 tank mines" it works the same with nanoweave "Increases health by an additional 25%" so it STACKS with the previous levels. 2 C4 is mandatory. But instead of removing nanoweave I'd suggest to add other options: 1. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. trueBusiness, Economics, and Finance. Unlock and use your Medical kits as often as possible. They should divide up the resistance stats across all the weapon types and change the way Nanoweave affects these. Combine the 3-4hit kill potential with clientside hit detection and it can seem like people just outright delete you with no chance to retaliate. So the idea with this loadout is that it can be very versatile at almost all ranges at. The extra health nanoweave gives you will almost always beat out the slightly faster shield regen of asc. Rank 2 nano-regen device, it's 1 cert. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). Sure, it still applies after that, but still worth mentioning. Assuming, of course, the next instance of damage you take is a small arms (etc. UberNoob1337101. PlanetSide 2 Forums. and removed the only reason why Infiltrators actually took a shine. This is a must-have item. Some get caught up in reviving and healing others more. The 3rd option is Nano-Armor cloaking, but I don't know if it's good at all. I'm trying to figure out what is the best loadout. It will always amount to one extra round <@10m regardless of rank, but on top of the AoE regen, a medic might be able to pull off an additional round of life. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. For Infiltrators, a suppressor is probably not a bad idea, the gun has the projectile speed for it. Bringing it back down would keep people from surviving mines as well and reserve that for just Flak Armor. PlanetSide 2 Forums. Standing still is a death sentence and the resistance buff is way too tiny to make up for that, not to mention that it doesn't even protect the head and you won't have any protection at all for these 2 seconds. it feels like it's trying to combine symbiote and response jacket. But the effectiveness of the resist shield is highly dependant on your health. Move in a way so that you're always near cover, and never engage without it. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. PlanetSide 2. Likewise, I believe nanoweave doesn't stack with the resist shield (either 12% from nanoweave or 45% from Resist shield, never both), so there's really no point in using the two together. But I find that for me it has no effect. armor 7 to N. 2x and 3. . If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. a cursory google search comes up with the number 625 in regards to melee damage, which suggest that 2 melee attacks will in fact always finish you off even if using nanoweave armor 5. The fifth level is a total waste of certs since no one uses the Archer in an anti-infantry role. 25 = 1125, that's 125 hit points extra. RevergenceYou will notice three worksheets: Nanoweave Armor #1 - contains the table with bullet damage at different ranges. Wearing Nanoweave requires no skill? It's a suit of armor. And the A-Tross should be renamed "The Typewriter" for its RoF and shooting sounds. Jul 18, 2019 @ 3:17pm i've played a long time and havnt found adrenaline shield all that useful, its purely on skill level and playstyle. Nanoweave is still the meta during most fights. PlanetSide 2 Forums. However, it does take a lot to learn how to manage the shorter duration and long recharge. The whole Rambo thing is cool in theory but usually doing that just gets me killed. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. Should Nanoweave and Fire Suppression get removed? Discussion in 'PlanetSide 2 Gameplay Discussion' started by UberNoob1337101, Oct 2, 2017. Always Adrenaline Shield and Nanoweave Armor. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. Nanoweave armor protects (adds resistance) to the users regen shield. For the Suit-slot, I'd take Nanoweave armor for another 200hp or advanced shield capacitor if you struggle to keep your shield up between fights. #3. Also, a +100 increase in bullet velocity is a big deal when it represents almost. NO armor requires skill to wear. I get more often shot by bullets than explosives so NW still suits my playstyle better even if the difference. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault >. WarmasterRaptor. Kunavi. There's not much you can do other than improve your aim and. This does not stack with Nanoweave Armor. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. If you're just going to run into a room from and odd location and shotgun blast. And it benefits a lot from Nanoweave armor. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. While I try and play as sneaky as I can, there's always that one heavy that sees you and starts shooting, and nanoweave will give you the time to turn around and. As it stands body shots deal 0. 152 votes, 64 comments. 186 votes, 140 comments. NSO are about to get NSO specific weapons (that other factions don't get). I call BS on your statement , iam pretty sure that 90 % + of the player bases use exclusively the nanoweave suitslots and those who dont are noobs or peoples like me who dosent want to resolve themself to play cheapNanoweave for survivng 1v1 (does not stack with nanoarmor though) Medikit for fast heals Emp grenade bec its like the best grenade ingame for me. I have the shield up at full health and 1-2 bullets to the torso is all it takes to not just knock down the shield, but instantly kill me. A level 2 of Nanoweave wich is VERY VERY CHEAP allow infantry players to survive an headshot , fully certs the. Cost: 11 certs. Just buy attachments and such. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. This is a must-have item. Advanced shield capacitor makes your blue health bar regenerate faster. 5x = Nanoweave The game felt a lot better when Nanoweave was widespread, especially with rough servers. Thanks for the feedback though. 5 or 18 per second while active. Home Forums > PlanetSide 2 Discussion > Class. In my opinion C4 is too powerful for it being so universal. The implant did not reduce the damage, the trigger did not start, nothing. You have to. PlanetSide 2. See above plus: Weapons - PlanetSide 2 (fisu. Fury allows me to take out burning vehicle, flashes in 3 or 4 hits, and harassers, as well as infantry pretty quickly. ) bodyshot - not a headshot or legshot. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator > Commissioner Vs Underboss. The massive size of our continents means. Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. #10 Last edited by Tommyp2006, Nov 4, 2014. Planetside 2 is what I THOUGHT Planetside was going. Certs: 61-211 per class 2. Also, do remember that Symbiote exclusively affects small arms damage, and nothing else,. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. It was unlocked by participating in Outfit Wars alpha preseason 3, having completed a match on Desolation at least once with an outfit that finished ranks 7 to 9 in the qualifiers, or ranks 6 to 1 in the playoffs. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. Default. Go to Planetside r/Planetside. Upgrade your medical applicator to lvl 4 and repair tool to lvl 4. Upon consuming the kit, the. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. Nanoweave needs to be removed. the 2. TTK has increased 1. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). Headshots deal double damage and bypass nanoweave armor, so if you're only landing body shots on a target wearing nanoweave and they land all head shots then your TTK will be roughly 120% longer than theirs (assuming you're both using the same weapon and neither of you miss). It also does not affect head shot damage, head shots bypass the protection offered by Nanoweave armor. 2x dmg. I use NMG (standard shield) and nanoweave plus a mid-short range weapon (such as gd 22, or an smg) and concussion nades plus med kits to give me the best chance of surviving 1 v 1 or 1 v 2. So base health + Lvl 1 + Lvl 2 + Lvl 3 + Lvl 4 + Lvl 5. Very noticable difference when using it vs when using nanoweave. Hello! I was testing out some loadouts for my Light Assault and came across one that is especially nice. now im usually a 1. For survivability the only one that helps in 1v1 situations is nanoweave armor. I also have a lvl 4 Nanoweave Armor that give me 15% protection…“If Mister A , can get 250 more hit point to be kill , and Mister B can take 250 less hit point than mister A to be kills , and both have weapons that have similar Time to Kill , wich one have the edje in a 1 vs 1 combat ? and when you ad more player to the equations you dig out a bigger problems thats become exponential and nanoweave start to not. Small arms= air, sunlight, someone giveing you suprise butt-sex. PlanetSide 2. 2) The table called "objective value of nanoweave", forget about it for now. The Excursion Kukri is a melee weapon available to all factions. The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. They just seem to come together to make engineer the most versatile class in the game to take on any target. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Yuki10, May 12, 2015. 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. Nano-cloak takes a bit more familiarity with the class IMO to use better. I think you're over-representing the capability of the hardware. CryptoYou're not aiming for the head. Reduce damage models by 20%, increase headshot multiplier to 2. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using Certification Points. Infiltrators have 400 shields instead of 500, unless you use Nano-armor cloaking. Cost: 50 certs. HOW DO I LEAVE. Headshots does double dmg most headshots does 2. After the nanoweave nerf flack armor is the best suit equipment to. PlanetSide 2 is an all-out planetary war, where thousands of players battle as one across enormous continents while utilizing infantry, ground & air vehicles, and teamwork to destroy your. Or you just not landing enough shots. Make sure you get nanoweave armor. The Excursion Kukri is an 'anti-vehicle' knife. Certs: 61-211 per class 2. PlanetSide 2 Forums. Sniper rifles do have damage drop (as do the alternate pistols, and SMGs which also don't have minimum damages listed) Shooting at a meatpuppet it can survive a headshot from a standard 100 cert BA rifle (NC default) with as low as rank 2 nanoweave at 75m suggesting their minium damage is 525, and hits that minimum damage as early as. Since I play CQC a lot as an infiltrator, I made the conversion to Nano-armor cloaking a while ago. So, I've really taken a liking to the heavy assault class. So it is better paired with the nanoweave armor ( health increase) or flak armor if you are facing alot of explsoive ordenance and perhaps first aid certification. This effect only protects against small arms damage, not explosives. Little weaker now that nanoweave got the speed reduction removed since you were 20% faster than anyone running nano but w/e. Response Jacket is objectively a better implant. All Discussions. When activated, the adrenaline shield applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. For room clearing, conc. #2. ah yes today I will play heby ass salt in hit vibeo gane PlanetSide 2®. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. So it's just archer? for 1000 certs? How many people use archers today? How many people use them on infantries?Nanoweave is still going to be king while solo, but its removal probably will have zero effect on the NPE nor will it "make weapons better". Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion >. I am really happy about this. When activated, the nanite mesh generator applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. I've been playing Engineer w/AMR-66, Repeater, Nanoweave lv4, Sticky Grenades lv2, Tank Mines lv2, maxed repair & ammo box, and drive a Sunderer with dual thermal optic basilisks with extended mags lv1, blockade armor lv2, rival. PlanetSide 2 Forums. 86K subscribers in the Planetside community. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. So, I've really taken a liking to the heavy assault class. Estimated downtime is 3 hours. If you don't like how clunky the T9-CARV is, you should save up 325 for the easier to control and newbie forgiving MSW-R. You are going to get shot at. Nanoweave armor reduce bodyshot damage by 20%; MAXes have 2000 HP with 80% resistance to small weapon (about 10 000 effective HP) Headshot deal x2 damage Example with the most commun encounter : a enemy HA with overshield and nanoweave armor. Here's the graph. And concs. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. Adrenaline pump. As it stands body shots deal 0. Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of Planetside 2's life cycle. NC is the best for that. Nanoweave Armor 2 Health +12. Play second line-support at 50-70m also countersnipe. CORRECTIONS! Keep your annotations on! There were three big calculation er. Below the line, you should turn it off. I combined the GD 66 Claw pump action shotgun with the NS 44 L blackhand. The fact that wrel doesn't understand this very simple gameplay interaction is fucking baffling. PlanetSide 2. Nanoweave armor increases two rounds for both weapons to kill. The cloak only gives protection when it's on with the. PlanetSide 2 Forums. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. There is probably more benfit when using auxiliary shield and the engy class, but probably using a deployable and flak/nanoweave armor will provide more protection since the 2 second benefit is minimal. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. LA generally benefits most from Nanoweave and Engi generally benefits most from Flak. If you're in doubt, go with Nanoweave. Nanoweave is actually a better high skill suit slot because more experienced players dodge mines and explosives much better. This thread is an attempt to gather as many different playstyles in Planetside 2 as possible. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. Some of the things seem superior but aren't really. defense: nanite auto repair. ago. Due to the size and chaotic nature of combats. 86K subscribers in the Planetside community. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. . 3-4 levels of Flak Armor (suit) UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. If you’re one of those people, you better have Flak Armor on, because sooner or later you’re bound to get exploded. Assuming 100% accuracy and bodyshot only :adrenaline shield + nanoweave armor on short ttk LMGs or when they're spamming shotguns/maxes. Flak armor is also very much worth it considering you will generally be on the edge of explosions constantly. armor 5 to N. I wish that it was possible to have it go back to 40% from 35%. biased toward your precious NW armor. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. Infantry/MAX Cert Lines. Actually nanoweave is basically deeply NERFING my WEAPONS , Nerfing Nanoweave or remooving it will result in making the ttk and predictability even across the board , also will result in a overall Buff of all weapons wich will all work as intended whiout having this awefull armor buff who is a NO skills and unfair. saying that everyones will spam grenade if they remoove nanoweave is beyong silly you migth end up with few more peoples who custumise their classes and maybe 50 % of the current nanoweave users using the fast rechaging shield ability Wich as NO negative impact on. 13 votes, 71 comments. HA with resist shield already doesn't use nanoweave. PlanetSide 2 Forums. Nanoweave Armor: More base health, and currently better at resisting explosive damage than Flak Armor (but this is being fixed really soon - if it hasn't been. 8 dmg 1000hp/85. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. 186 votes, 140 comments. My suggestion? Remove it and refund the points. Planetside 2's learning curve is steep, so don't get discouraged if it feels like you're not improving. laying around or you work with a well coordinated squad that will. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. Page 3 of 3 < Prev 1 2 3. This update brings in over 800 weapon attachments, new vehicle and infantry balances, and new infantry and vehicle equipment. I've also purchased the TMG-50 and slapped the HDS (3. Above the line, you should keep your overshield on. Here is a list of recommendations that you can't go wrong with that are cheap and effective. (And a light armor without energy is a light armor waiting to be killed). 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. . Nanoweave armor does not stack with resist shield. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. If I'm going to be fighting out in the open or in a. This. Nanoweave is your go-to to begin with, switch to flak if you are fighting tanks or aircraft. It is unlocked and upgraded using Certification Points. 1x for bolt action sniper rifles and 2x for other weapons. EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. PlanetSide 2 Forums. No longer reduces movement speed. Medics effectively get an extra round worth of life popping their AOE heal. Restoration kits. Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers still dread. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. While in said cover try to look around at your surroundings before trying to cross a road. It's…Aug 27, 2015 @ 10:51pm. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. If I'm going to be fighting in a big group, I run the shield bubble and revive grenades. With nano, you will have 625 hp and 625 effective shields, for a total pool of 1250. Pielord Sep 23, 2018 @ 4:11pm. It's implant-nanoweave if you stand still, so it's beyond useless. Avoid long stretches of flat terrain if possible. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. For instance, if you usually gear up a Stalker Infiltrator with Nanoweave Armor, the Cortium slot. Vamfire Havain. So i've seen many times people say how heavies are OP due to over-shield ability. Shield works if you can get kills in quick succession, but is only useful from rank 4, it works with most suit slots, nanoweave is the first choice though. Also a lot of other stuff, pay no attention to it. Above the line, you should keep your overshield on. Try "Ambusher Jumpjets" as soon as you get "safe fall" implant. Confirmed by in-game. Nanoweave Armor 2 Health +12. I think I now realise why I left PlanetSide. Personally I run nanoweave with the default nanite mesh generator (which absorbs fall damage as well).